Science Comics: Computers: How Digital Hardware Works
90% of respondents would recommend this to a friend
UZS 275780
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Technology is not magic, it's created by human beings, and what other people have figured out, you can understand too.
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What Stands Out
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- From the deepest oceans to the farthest reaches of space―and everything in between―Science Comics turns STEM topics into unforgettable graphic novel adventures. This smash-hit series has sold over a million copies!The whole world now runs on computers. They're everywhere, from your pocket phone to your microwave oven. But, what exactly is a computer? How could you possibly build machines that calculate things, play video games, and dim the lights on command? Professor Isabella Brunel, Victorian Era Computer Expert (and a Tyrannosaurus Rex), narrates a screwball comedy romp through the fundamentals of computer architecture. The madcap cast teaches you how these extraordinary devices really work, but the book's real message is this: technology is not magic, it's created by human beings, and what other people have figured out, you can understand too.· Science made exciting: Complex STEM topics become fun, accessible, and easy to understand· Expertly researched: Created in collaboration with subject experts to deliver accurate, up-to-date information· A great gift for young scientists: Inspires curiosity, critical thinking, and a lifelong love of discovery· Supports classroom learning: A valuable resource for independent reading, school libraries, homeschool curricula, and STEM education
| Publisher | First Second |
| Publication date | October 21, 2025 |
| Language | English |
| Print length | 160 pages |
| ISBN-10 | 162672766X |
| ISBN-13 | 978-1626727663 |
| Item Weight | 1 pounds (450 grams) |
| Reading age | 9 - 13 years |
| Dimensions | 6.05 x 0.35 x 8.55 inches (15.4 x 0.9 x 21.7 cm) |
| Part of series | Science Comics |
| Grade level | 4 - 6 |
Who Should Buy?
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Young Learners
Ideal for children and teenagers interested in understanding the basics of computers and digital hardware technology.
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Teachers and Educators
A great resource for educators seeking to engage students in computer science through visual storytelling and comic format.
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Tech Enthusiasts
Appealing to hobbyists who want to grasp the fundamentals of computers and digital electronics in a fun way.
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Advanced Users
Not suitable for experienced computer scientists looking for in-depth technical information or complex concepts.
MAHSULOT TAVSIFI
Xaridor savollari va javoblari
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Savol:
What age group is Science Comics: Computers: How Digital Hardware Works suitable for?
Javob: This book is designed for readers aged around 8 to 14 years. It effectively introduces young readers to the fascinating world of digital hardware through engaging illustrations and relatable explanations. The content is specifically curated to spark curiosity and interest in technology, making it suitable as an educational resource for both school projects and self-directed learning. -
Savol:
What topics does Science Comics: Computers cover?
Javob: Science Comics: Computers delves into various crucial topics such as the components of computers, including processors, memory, and storage. It also explores foundational concepts like binary code and data representation. The combination of insightful narratives and illustrations makes complex topics accessible, encouraging readers to develop a foundational understanding of digital technology. -
Savol:
Can this book be used as an educational resource in schools?
Javob: Absolutely! Science Comics: Computers can serve as an excellent educational tool in the classroom. Teachers can utilize the fun illustrations and relatable scenarios to engage students in discussions about technology and encourage deeper exploration of topics related to computers. It can also complement STEM curricula, making technology relatable to students. -
Savol:
What makes Science Comics different from traditional textbooks?
Javob: Science Comics stands out by integrating storytelling with education. The use of comics makes learning about complex concepts in digital hardware more entertaining and less daunting for young readers. Unlike traditional textbooks that may present information in a dense format, this book leverages visuals and narrative to create a dynamic learning experience. -
Savol:
Is Science Comics: Computers suitable for beginners in learning about technology?
Javob: Yes, this book is perfect for beginners who are starting to learn about technology. It simplifies intricate concepts into digestible pieces, ensuring that readers can easily grasp foundational ideas without feeling overwhelmed. This accessible approach makes it an ideal starting point for anyone curious about how computers work. -
Savol:
How can Science Comics: Computers benefit a young reader's understanding of technology?
Javob: By combining engaging visuals with informative content, Science Comics: Computers helps young readers develop a solid understanding of how digital hardware functions. The book stimulates curiosity and encourages critical thinking by breaking down the fundamentals of technology in an enjoyable format. This can lead to a greater understanding of everyday technology and potentially inspire future technological pursuits. -
Savol:
Are there any interactive elements in Science Comics: Computers?
Javob: While Science Comics: Computers primarily focuses on storytelling and illustrations, readers are encouraged to think critically and engage actively with the content. Although it may not include direct interactive elements, the thought-provoking scenarios and illustrations prompt readers to question and explore the technology around them, fostering a more interactive learning environment. -
Savol:
Who is the author of Science Comics: Computers?
Javob: Science Comics: Computers is authored by technology expert and illustrator, which adds credibility and expertise to the content. The author's background in both technology and education allows for a curated approach to teaching, making complex ideas more accessible and engaging for younger audiences. -
Savol:
Where can I buy Science Comics: Computers: How Digital Hardware Works in Uzbekistan?
Javob: You can purchase Science Comics: Computers: How Digital Hardware Works from Ubuy in Uzbekistan. Ubuy offers a convenient platform for accessing a wide range of products, ensuring that you can easily find and order this fascinating book on technology.
Computers & Technology Editorial Review
Science Comics: Computers: How Digital Hardware Works is a fantastic resource for both children and parents aiming to understand the world of computer science. With engaging illustrations and a humorous narrative, it makes complex topics like hardware operation approachable and fun. The book is targeted at readers aged 9 to 13 and spans 160 pages, allowing for an in-depth yet digestible exploration of digital hardware concepts. Many readers highlight how entertaining and educational the book is, making it a popular choice for bedtime reading, ensuring kids learn key concepts without even realizing it. Parents who have revisited computer science feel invigorated and informed as well, making this book a hit for family reading time.
Customer Reviews & Ratings
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5 yulduz
94%
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4 yulduz
6%
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3 yulduz
0%
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2 yulduz
0%
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1 yulduz
0%
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Pros
- Engaging illustrations keep children captivated
- Humor makes learning computer science fun
- Clear explanations without being overly simplified
- Great for both kids and adults
- Approachable content for curious minds
Platform Trust & Buyer Confidence
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Product Price History
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UZS 275780
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Xususiyatlar va Afzalliklar
- Engaging middle grade STEM nonfiction.
- Explains the fundamentals of computer architecture.
- Narrated by a whimsical Victorian Era computer expert.
- Teaches kids how computers influence daily life.
- Encourages understanding and creativity in technology.
- Perfect for young readers interested in science and engineering.
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