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Computer Graphics Programming in OpenGL with C 1st Edition
89% of respondents would recommend this to a friend
UZS 1218340
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This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models.
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What Stands Out
Mahsulot tafsilotlari
| Publisher | Mercury Learning and Information |
| Publication date | March 9, 2024 |
| Edition | 1st |
| Language | English |
| Print length | 568 pages |
| ISBN-10 | 1501522590 |
| ISBN-13 | 978-1501522598 |
| Item Weight | 2.7 pounds (1.22 kg) |
| Dimensions | 9 x 6 x 4 inches (22.9 x 15.2 x 10.2 cm) |
Who Should Buy?
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Aspiring Game Developers
Ideal for those looking to learn graphics programming for game development using OpenGL and C++.
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Computer Science Students
A valuable resource for students studying graphics programming in their computer science or engineering curriculum.
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Experienced Programmers
Useful for programmers familiar with C++ who want to expand their skills into computer graphics.
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Beginners in Programming
Not suitable for absolute beginners due to its technical depth and reliance on prior programming skills.
MAHSULOT TAVSIFI
Computer Graphics Programming in OpenGL with C 1st Edition
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OpenGL Editorial Review
Customer Reviews & Ratings
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Pros
- Comprehensive coverage of OpenGL
- Clear explanations and examples
- Updated techniques and technologies
- Practical projects for hands-on learning
- Ideal for beginners and advanced users
Kamchiliklari
- Occasional complex topics
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UZS 1218340
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Xususiyatlar va Afzalliklar
- Updated edition covers modern OpenGL 4.0+ and GLSL shader programming.
- Step-by-step instructions with practical examples for all key shader stages.
- Includes expanded topics like camera control, refraction, and advanced ray tracing techniques.
- Features fully explained source code for all examples to optimize performance.
- Designed with a 'teach-yourself' format, making it easy for readers to learn.
- Companion files provided with essential resources like models, textures, and shaders.
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