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Physics for Game Developers: Science, math, and code for realistic effects
86% of respondents would recommend this to a friend
UZS 505591
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What Stands Out
Product Details
| Publisher | O'Reilly Media |
| Publication date | May 28, 2013 |
| Edition | 2nd |
| Language | English |
| Print length | 575 pages |
| ISBN-10 | 9781449392512 |
| ISBN-13 | 978-1449392512 |
| Item Weight | 1.96 pounds (890 grams) |
| Dimensions | 7 x 1.2 x 9.19 inches (17.8 x 3 x 23.3 cm) |
Who Should Buy?
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Aspiring Game Developers
Perfect for beginners wanting to incorporate physics into game design using practical math and coding techniques.
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Educators in Game Design
A great resource for teaching physics concepts in interactive game development courses, enhancing students' learning experience.
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Experienced Programmers
Useful for seasoned developers needing to refresh or deepen their understanding of physics applications in gaming.
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Casual Gamers
Not suitable for players looking for entertainment rather than learning technical aspects of game physics.
Product Description
Physics for Game Developers: Science, math, and code for realistic effects
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3D Graphics Editorial Review
"Physics for Game Developers: Science, math, and code for realistic effects" is an excellent resource for game developers looking to understand the core concepts of physics and how they apply to game development. The book provides a solid foundation for those who may not be experts in physics, allowing them to grasp the most important aspects for simulation effects. One of the standout features of the book is its ability to explain complex physics topics without overwhelming the reader with excessive detail. The author's concise and clear writing style makes it easy to understand and implement the physics concepts discussed. However, it is worth noting that the book may not be suitable for those with limited mathematical knowledge. Some readers have mentioned that a strong understanding of calculus is necessary to fully benefit from the book. Additionally, a few readers have expressed disappointment in the limited coverage of certain topics, such as MEMS, which only focuses on accelerometers. Overall, "Physics for Game Developers: Science, math, and code for realistic effects" is a highly recommended resource for game developers who want to enhance their understanding of physics in game development. Despite its dense information and potential limitations for those lacking math skills, the book has received praise for its practical application and ability to help readers implement physics in their game engines.
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Pros
- Provides a solid foundation for understanding physics in game development
- Clear and concise writing style
- Practical application of physics concepts
Cons
- Requires a strong understanding of calculus and mathematics
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UZS 505591
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